Quest UI , Tooltip Graphic, Monster Types, NA Region Not Split, Attribute Changes, Simplified Skill Tooltips
Diablo Fans Home Page News 27 Jan 2012, 3:16 am CET
Diablo 3 Completed Quest UI Update One of the many updates with patch 10 was the change to the quest reward screens. They now display the quest icon in the window. The Jar of Souls and The Matriarch's Bones quest screens currently do not have graphics. Thanks to Apoc for helping with the graphics!
Diablo 3 Tooltip Graphic Update Some tooltips have a new background graphic as shown below.
Diablo 3 Monster Types Nine "Monster Types" have been added to the beta in patch 10. Monster types can be seen under a monsters health bar.
Undead,
Demon,
Beast (class),
Human, Breakable, Scenery, Ally,
Team, Helper

North America Will Be One Region, No USEast/USWest Split We got confirmation today that Diablo 3 will not be split up into a USWest and USEast like Diablo 2 was. This comes as both good and bad news to some. While you no longer have to worry about being split up from online friends. This means you will only be able to have 10 characters for the NA region (instead of 10 for west and east)
More On Attribute Changes Today we got some more information on the attribute changes that went live in patch 10.
Official
Blizzard Quote:
More On Simplified Skill Tooltips We also got some more information on the simple skill tooltips today.
Official
Blizzard Quote:
A Terrible Storm has hit the World of Sanctuary! Win Diablo III Beta Key!
Diablo 3 27 Jan 2012, 1:09 am CET
Diablo: Muhahaha! Our Minions grows stronger! And the heavens shall tremble! Part 1: Find the rusty storm on the website and destroy it ? Win Diablo III Beta Key.
New Information , Hardcore, Option Tooltips, Clock, End of Beta Contest, 5000 bugs, Error 3022
Diablo Fans Home Page News 26 Jan 2012, 5:13 am CET
Update: The new info is here!
Official
Blizzard Quote:
Scroll of Companion
in the beta)
Diablo 3 Hardcore Strings The hardcore option has appeared in patch 10 along with a few strings.
"You have but one life eager hero. If you should die, though your deeds be remembered, you shall not return again. Customer Service will not revive a fallen Hardcore Hero for any reason."
Diablo 3 New System Tooltips and Options With patch 10 all system options now have tooltips. There were also a few new additions, such as the LowFX (Click the image to read all system tooltips)
Diablo 3 Current Time Many users have been asking for a real-time clock in-game. Blizzard has added this in patch 10.
Blizzard CS Beta Key Giveaway Concludes Blizzard CS has just finished their 5th and final round of beta key giveaways through their Twitter account.
Official
Blizzard Quote:
Over 5000 Bugs Reported There have been over 5000 bugs reported on the battle.net forums!
Official
Blizzard Quote:
- The first bug was reported on 9/6/11 and can be found here
- The most common bug ever reported was when the Battle.net servers were down during Thanksgiving 2011. It was reported over 200 times.
- 5092 bugs have been reported since 10 AM PST on 1/25/12
- Of the 5092 bugs reported on the forums, 856 unique bugs have been sent off to the developers to fix. (Remember, a bug reported on the forums can be a duplicate or not a bug at all). Thank you again for all of your hard work testing the Diablo III Beta and helping Blizzard make it the best game it can possibly be. Here's to 5000 more! Sincerely, Vasadan
Error 3022 People have been getting Error 3022 when using the AH. Blizzard has posted a quick fix for this error.
Official
Blizzard Quote:
New Information Soon, Hardcore, Option Tooltips, Clock, End of Beta Contest, 5000 bugs, Error 3022
Diablo Fans Home Page News 26 Jan 2012, 5:13 am CET
New Information Coming Soon Bashiok posted on twitter saying we should be getting some more info soon as it seems some additional changes snuck into patch 10 (Such as the removal of the
Scroll of Companion
in the beta)
Diablo 3 Hardcore Strings The hardcore option has appeared in patch 10 along with a few strings.
"You have but one life eager hero. If you should die, though your deeds be remembered, you shall not return again. Customer Service will not revive a fallen Hardcore Hero for any reason."
Diablo 3 New System Tooltips and Options With patch 10 all system options now have tooltips. There were also a few new additions, such as the LowFX (Click the image to read all system tooltips)
Diablo 3 Current Time Many users have been asking for a real-time clock in-game. Blizzard has added this in patch 10.
Blizzard CS Beta Key Giveaway Concludes Blizzard CS has just finished their 5th and final round of beta key giveaways through their Twitter account.
Official
Blizzard Quote:
Over 5000 Bugs Reported There have been over 5000 bugs reported on the battle.net forums!
Official
Blizzard Quote:
- The first bug was reported on 9/6/11 and can be found here
- The most common bug ever reported was when the Battle.net servers were down during Thanksgiving 2011. It was reported over 200 times.
- 5092 bugs have been reported since 10 AM PST on 1/25/12
- Of the 5092 bugs reported on the forums, 856 unique bugs have been sent off to the developers to fix. (Remember, a bug reported on the forums can be a duplicate or not a bug at all). Thank you again for all of your hard work testing the Diablo III Beta and helping Blizzard make it the best game it can possibly be. Here's to 5000 more! Sincerely, Vasadan
Error 3022 People have been getting Error 3022 when using the AH. Blizzard has posted a quick fix for this error.
Official
Blizzard Quote:
No BlizzCon in 2012 - Battle.net World Championship
Diablo Fans Home Page News 25 Jan 2012, 3:41 pm CET
No BlizzCon in 2012 - Battle.net World Championship Blizzard just announced that there won't be any Blizzcon in 2012, but tournaments will happen as planned during the Battle.net World Championship.
Official
Blizzard Quote:
Simple Spell Tooltips Live, Blue on Patch 10,Beta Level Cap, Vote for D3, Weekly Roundup
Diablo Fans Home Page News 25 Jan 2012, 4:08 am CET
Simple Spell Tooltips Simple spell tooltips went live with patch 10 and with them, a lot of discussions. We will have a full list of the new tooltips soon.
Official
Blizzard Quote:
Attack a single target with a series of rapid punches
...is a little cleaner and easier to understand at a glance than:Unleash a series of extremely fast punches that deal 100% weapon damage as Lightning. Every third hit deals damage to all enemies in front of you and knocks them back a short distance.
Damage as lightning? What does that mean? Does that mean I need to collect lightning damage? Does that mean I'm getting gear with the wrong stats on it? Simplified tooltips are intended to make it easier for novice players to understand what each of their character's abilities do, as well as help them better and more quickly differentiate between abilities that are meant for single targets vs. groups vs. situational powers. That said, for more knowledgeable players, to whom detailed information is more useful, Advanced tooltips are still available with the push of a button. Are there plans to update the class pages with these simplified tooltips? Don't know off-hand, but that's a good question. I'll find out. I think you're grossly exaggerating how confused a new player has the potential to be. You'd be surprised at how alien some basic concepts and mechanics can be to players who've never had any experience with action RPGs before. I actually had to spend a lot of time explaining skills and abilities to my mom and grandmother when they first started playing the Diablo III beta. It wasn't about intelligence, just about familiarity -- they had little to no exposure to the terminology we use throughout the game, so there was definitely some confusion around what each of their character's skills did (or could do). I'm sure they could have eventually figured out things on their own, with the help of the Advanced tooltips, but it would have definitely taken longer and I don't know if they would have been engaged as quickly. Of course, that's just a personal anecdote, so it's not representative of an entire population of players, but I can definitely see the value in providing tooltips that aren't as technical as the ones we currently have. Now, that said...I think the problem here is that some of the original tooltips were just written poorly so that they appear to be more confusing than they actually are.
I'd prefer a toggle checkbox in options somewhere, but at least add a line to the bottom of the mouseover tooltips to tell me how to see the useful information.
...these are both fair points which I'll be happy to bring up along with the request for a option for an Advanced tooltips toggle. Thanks for the good feedback. :) And yet we're told to give feedback. Why? To have it thrown in our face? I don't find the requests unreasonable, either. There's been a lot of great feedback in this thread.Blue on Patch 10 Changes
Official
Blizzard Quote:
No plans to Ever Raise Level In Beta Blizzard once again confirms they have no plans to ever raise the level cap of the beta past level 13.
Official
Blizzard Quote:
Vote For Diablo 3 on GameTrailers Game trailers is now taking votes for most anticipated game of 2012
Official
Blizzard Quote:
Curse Weekly Roundup Pico gives us updates on Diablo 3, Minecraft, Resident Evil 6, and more.
Patch 10 - Unofficial Changes + Official Patch Notes
Diablo Fans Home Page News 24 Jan 2012, 1:38 am CET
UPDATE Official Patch 10 Notes have been posted below.
UPDATE 2 Weapon Skill Affix List Added
Patch 10 - Unofficial Class Changes Below we have the unofficial class changes coming with patch 10. We will be updating this post with a lot more in the hours to come as well was the official notes once posted. If you see anything that looks odd, point them out in the comments.
Quote
Nerves Of Steel: Your
DefenseArmor is increased by 25% of your Vitality.
Tough as Nails: Increases
armorArmor by 100%. / Thorns damage dealt increased by 100%.
War Cry: Generate: 30 Fury /
Cooldown: 30 seconds / Unleash a rallying cry to increase
the armor ofArmor for you and all allies within 30 yards by 100% for 60 seconds.- Alabaster: Increases maximum Life by 16% and
regenerates
122890 Life per second while affected by War Cry.
- Alabaster: Increases maximum Life by 16% and
regenerates
Ground Stomp: Shake the
ground to inflict 70110% weapon damage to all enemies within 12 yards and stun them for 3 seconds.- Crimson: Increase damage to
136214% weapon damage.
- Crimson: Increase damage to
Ignore Pain: Cooldown:
6030 seconds / Reduces all damage taken by 65% for53 seconds.- Indigo: Increases duration to
108 seconds. - Golden: When activated, knock back all enemies
within 8 yards and deal 50% weapon damage to them. Also reduces
cooldown time to
4010 seconds.
- Indigo: Increases duration to
Ancient Spear: Throw a
spear with a maximum range of 45 yards, pulling an enemy back to
the barbarian, slowing movement speed and dealing
130188% weapon damage.- Alabaster: Enemies hit with Ancient Spear will
be tossed in the opposite direction and damage is increased to
130188% weapon damage.
- Alabaster: Enemies hit with Ancient Spear will
be tossed in the opposite direction and damage is increased to
Furious Charge: Rush
forward to inflict 100190% weapon damage to enemies at the destination and60190% damage to enemies along the path of the charge.- Crimson: Increase damage at the destination to
234445% weapon damage.
- Crimson: Increase damage at the destination to
Wrath of the
Berserker: Cost: 50 Fury / Cooldown: 120 seconds/ Enter a berserker rage which raises several attributes for 15 seconds. / Critical Hit: 10% / Attack Speed: 45% / Dodge Chance: 20% / Movement Speed: 20%
Earthquake: Shake the ground
violently dealing 2400% weapon damage followed by an additional150250% weapon damage over 8 seconds to all enemies within 18 yards.
Leap Attack: You leap into
the air to inflict 70100% weapon damage to all enemies within 8 yards of the destination.- Obsidian: Jump into the air with such great
force that enemies within 7.5 yards of the origin of the jump take
182260% weapon damage.
- Obsidian: Jump into the air with such great
force that enemies within 7.5 yards of the origin of the jump take
Revenge: Inflict
150220% weapon damage to all enemies within 11 yards and gain 5% of your maximum Life for each enemy hit.- Crimson: Increase damage to
234343% weapon damage.
- Crimson: Increase damage to
Overpower: Cooldown: 15
seconds / Deal 150260% weapon damage to all targets within 9 yards. If Overpower critical hits, the cooldownon itis automatically reset./ Cooldown: 15 seconds
Sentry: Drop a turret on the
ground. The turret begins firing at nearby enemies for 40%% weapon
damage. Lasts 3620 seconds
Rain of Vengeance:
Fire a massive volley of arrows around you. Fires 1 waves of arrows
that strike for 190385% weapon damage.- Crimson: Summon 20 Shadow Beasts to drop bombs
on nearby enemies, dealing
247500% weapon damage each. - Indigo: Launch a massive volley of guided
arrows that rain down on enemies for the next 12 seconds for
148300% weapon damage. - Obsidian: Summon a Shadow Beast that drops
grenades from the sky for 14 seconds dealing
142289% weapon damage. - Golden: A group of 9 Shadow Beasts plummet
from the sky at a targeted location dealing
296601% weapon damage and stunning enemies for 2 seconds. - Alabaster: Summon a wave of 11 Shadow Beasts
to tear across the ground, knocking back enemies and dealing
247500% weapon damage.
- Crimson: Summon 20 Shadow Beasts to drop bombs
on nearby enemies, dealing
Rapid Fire: Cost: 20 Hatred
initially, and an additional 10 Hatred while channeling / Rapidly
fire at 6 times your normal attack speed dealing 38for 228%% weapon damage as Physicalwith every shot.
Impale:
- Golden: Every use releases a burst of knives centered on you, dealing 104% weapon damage to all enemies within 10 yards.
Strafe: Cost:
1819 Hatredwhile channeling/ Shootat 4 times your normal attack speedat random nearby enemies for 140% weapon damage while moving at 65% of normal movement speed.Every shot deals 35% weapon damage.
Transcendence: Every point
of Spirit spent heals you for
16.2118.6 Life.
Seize the
Initiative: Your
DefenseArmor is increased by 25% of yourAttackDexterity.
Fists of Thunder:
Generate: 6 Spirit per attack / Unleash a series of extremely fast
punches that deal 100% weapon damage as Lightning. Every third hit
deals damage to all enemies in front of you and knocks them back a
short distance. Generates Spirit faster than other Spirit
Generators due to the high attack speed.
Breath of Heaven: Heal
increases to 12999490 -194914235 Life, and damage increased to 0 - 1 Holy damage.- Indigo: Increases the healing to
168912337 -253418505 Life.
- Indigo: Increases the healing to
Cyclone Strike:
- Obsidian: The initial cast will also heal you
and all allies within 24 yards for
292421352 Life.
- Obsidian: The initial cast will also heal you
and all allies within 24 yards for
Serenity: Cost: 10 Spirit /
Cooldown: 6045 seconds / You are enveloped in a protective shield that intercepts all incoming damage for 3 seconds and grants immunity to all control impairing effects.- Crimson: Heal yourself for
479134994 -584742705 Life when Serenity is activated.
- Crimson: Heal yourself for
Mantra of Healing:
Life regeneration increased to
81.2593.1 Life per second.- Crimson: Increases the Life regeneration
granted by Mantra of Healing to
82.2594.1 Life per second.
- Crimson: Increases the Life regeneration
granted by Mantra of Healing to
Mantra of
Conviction:
- Golden: You and your allies have up to a 30%
chance to be healed for
2441779 -3252372 Life when using melee attacks on an enemy under the effects of Mantra of Conviction.
- Golden: You and your allies have up to a 30%
chance to be healed for
Inner Sanctuary:
- Golden: You and all allies regenerate
105.6771.1 Life per second while inside the circle.
- Golden: You and all allies regenerate
Seven-Sided Strike:
Dash rapidly between many nearby enemies 7 times striking for
115160% weapon damage with every hit.- Crimson: Teleport to the target location for
the strike, and damage increases to
149208% weapon damage per hit.
- Crimson: Teleport to the target location for
the strike, and damage increases to
Blinding Flash: Blind
duration increased to 97 seconds.- Crimson: For
53 seconds after using Blinding Flash, all of your attacks are infused to deal 35% additional weapon damage as Holy - Golden: Increases the duration enemies are
blinded to
97 seconds.
- Crimson: For
Gruesome Feast: Whenever
you are healed by a health globe gain 10% of your maximum Mana and
10% AttackIntelligence for 10 seconds. TheAttackIntelligence bonus can stack up to 5 times
Blood Spatter: (old: Grave
Injustice): Whenever an enemy dies within 8 yards, regain 1% of
your maximum Life and Mana and the cooldown on all of your
abilities is reduced by 1 second. This range is extended by items
that increase your gold andpickup radius.
Hex:
- Golden: The Fetish Shaman will periodically
heal friendly targets for
11378304 Life.
- Golden: The Fetish Shaman will periodically
heal friendly targets for
Soul Harvest: Feed on the
life force of up to 5 nearby enemies within 15 yards. Gain 126
AttackIntelligence for each affected enemy. This effect lasts 30 seconds.- Crimson: Gain
3652669 Life for every affected enemy.
- Crimson: Gain
Sacrifice:
- Indigo: Gain
7715635 Life for each sacrificed dog.
- Indigo: Gain
Locust Swarm: Summon a
plague of locusts to assault enemies, dealing
60180% weapon damageper secondas Poisonforover 3 seconds. The locusts will jump to additional nearby targets.
Gargantuan:Summon a large
zombie follower to fight for you. The Gargantuan attacks for
3025% of your weapon damage as Physical damage with every swing.- Indigo: Gargantuan gains a Cleave ability
allowing its attacks to hit multiple targets for
5344% of your weapon damage as Physical. - Golden: The Gargantuan only lasts 15 seconds
but is also more powerful. The Gargantuan's fists burn with fire,
dealing an additional
11385% of your weapon damage as Fire and knocking enemies back with every hit.
- Indigo: Gargantuan gains a Cleave ability
allowing its attacks to hit multiple targets for
Fetish Army: Summon an army
of Fetish creatures to fight by your side for 20 seconds.
Dagger-wielding fetishes attack for
280% of your weapon damage as Physical.- Indigo: Adds 2 dagger-wielders to the army and
increases their damage to
340% of your weapon damage as Physical. - Obsidian: Adds 2 Fetish casters to the army.
The casters breathe fire that deals
320% of your weapon damage as Fire in a cone in front of them. - Alabaster: Adds 2 Hunter Fetishes to the army.
Hunter Fetishes shoot blowdarts at enemies dealing
380% of your weapon damage as Poison.
- Indigo: Adds 2 dagger-wielders to the army and
increases their damage to
Firebats:
- Obsidian: Enemies in the area are plagued.
Damage is slow at first, but can increase over time to a maximum of
162% weapon damage
per secondas Poison.
- Obsidian: Enemies in the area are plagued.
Damage is slow at first, but can increase over time to a maximum of
162% weapon damage
Wall of Zombies: A line
of zombies emerges from the ground attacking anybody standing
nearby for 0 - 02 physical damage per second for 5 seconds.
Temporal Flux: Whenever
you deal Arcane damage, enemies are slowed by
2430% for 2 seconds.
Illusionist: Whenever you
suffer more than 15% of your Life in a single hit, the
cooldowncooldowns onyourMirror Image and Teleportabilities isare automatically reset.
Galvanizing Ward:
Increases the duration of your Armor spells by 120 seconds. As long
as an Armor spell is active, you gain
122890 Life per second. / The following skills are improved: / *Energy Armor / *Ice Armor / *Storm Armor
Ice Armor: Surround yourself
in a barrier of ice that increases armor by
500%, causing 0 - 0 Cold damage to attackers, chilling them for 2 second(s). / Duration: 120 seconds- Golden: Whenever you are struck by a melee
attack
the bonus armor granted by Iceyour Armor is increased by5525% for 10 seconds. This effect can stack up to 3 times.
- Golden: Whenever you are struck by a melee
attack
Wave of Force: Increases
damage to 24 -24 physical damage.- Crimson: Increases damage to
266455% weapon damage as Physical, but reduces knockback. - Indigo: Enemies hit have a 70% chance to cause
a smaller Wave of Force that deals
102175% weapon damage as Physical and knocks back enemies caught in its wake. - Alabaster: Increases the distance enemies are knocked back, and stuns all affected enemies for 3.5 seconds.
- Crimson: Increases damage to
Frost Nova: An explosion of
ice freezes nearby enemies for 3 seconds and deals
6550% weapon damage as Cold.- Indigo: A frozen enemy that is killed has a
17% chance of exploding another Frost Nova dealing
3325% weapon damage as Cold. - Alabaster: If Frost Nova hits at least 5 targets, you gain 30% chance to critically hit for 12 seconds.
- Indigo: A frozen enemy that is killed has a
17% chance of exploding another Frost Nova dealing
Arcane Orb:
- Alabaster: The orb will pierce through targets, damaging any enemy it passes through, dealing 146% weapon damage as Arcane.
Diamond Skin: Increase
damage absorbed to 203014828 damage. / Cooldown: 15 seconds- Obsidian: Increase the maximum absorption
amount to
406129656 damage.
- Obsidian: Increase the maximum absorption
amount to
Hydra: Summon a multi-headed Hydra
for 15 seconds that attacks enemies with bolts of fire dealing
31.3% weapon damage as Fire per attack. You may only have one
Hydra active at a time.
- All runes re-worded to display that only one hydra may be active:
Blizzard: Call down shards of
ice to pelt an area dealing
6550% weapon damage per second as Cold for 3 seconds.- Indigo: Increase the size of the Blizzard to
cover 22 yards, and deal
5945% weapon damage per second as Cold.
- Indigo: Increase the size of the Blizzard to
cover 22 yards, and deal
Magic Missile:
- Indigo Rune is now named Split (use to be Fork):
Magic Weapon:
- Crimson: Melee attacks poison enemies, dealing
30% of weapon damage as Poison
forover 3 seconds.
- Crimson: Melee attacks poison enemies, dealing
30% of weapon damage as Poison
Ray of Frost: Increase
damage to 32 -32 Cold damage per second.- Crimson: Damage increases slowly over 1.5
seconds to inflict a maximum of
369212% weapon damage as Cold. - Obsidian: Increase enemy slow amount to 46%
for 7 seconds, but damage is reduced to
216124% weapon damage as Cold. - Alabaster: Enemies who die leave a patch of
ice on the ground that causes
10560% weapon damage as Cold to enemies moving through it over 3 seconds.
- Crimson: Damage increases slowly over 1.5
seconds to inflict a maximum of
Energy Armor: Focus your
energies, increasing your
DefenseArmor by 20% but lowers your maximum Arcane Power by 20. Lasts 120 seconds. / This is an Armor spell. Only one Armor spell can be active at a time.- Alabaster: Also increases your
Precisionchance to critical hit by256% while Energy Armor is active.
- Alabaster: Also increases your
- NEW PASSIVES
Black Ice: Cold damage
dealt to chilled and frozen targets is increased by 20%.
Paralysis: Lightning
damage dealt to enemies has up to a 5% chance to stun the target
for 2 seconds.
Diablo 3 Potion Update The old potions have got a graphic update (top), while five new potion graphics have been added (bottom).

Diablo 3 Chinese Logo It looks like the Chinese version of the Diablo 3 logo has been added.
New Skill Affixes A list of new Affixes have been added related to class skills. There are currently 8 levels of each affix. We got a hint of these in Jay's System Changes article.
Quote
- Skill_Barbarian_Bash: of Bruising
- Skill_Barbarian_Cleave: of Sundering
- Skill_Barbarian_Frenzy: of the Maniac
- Skill_Barbarian_HotA: of Demolition
- Skill_Barbarian_Overpower: of Conquest
- Skill_Barbarian_Rend: of Evisceration
- Skill_Barbarian_Revenge: of Vengeance
- Skill_Barbarian_SeismicSlam: of Shattering
- Skill_Barbarian_WeaponThrow: of Hurling & of Barrage
- Skill_Barbarian_Whirlwind: of Vertigo
- Skill_DemonHunter_Impale: of Razor
- Skill_DemonHunter_BolaShot: of the Bounty Hunter
- Skill_DemonHunter_HungeringArrow: of the Predator
- Skill_DemonHunter_Chakram: of the Boomerang
- Skill_DemonHunter_ClusterArrow: of Splinters
- Skill_DemonHunter_ElementalArrow: of Blasting
- Skill_DemonHunter_EntanglingShot: of Binding
- Skill_DemonHunter_Grenades: of the Grenadier
- Skill_DemonHunter_Multishot: of Volleys
- Skill_DemonHunter_RapidFire: of Salvos
- Skill_DemonHunter_EvasiveFire: of Suppression
- Skill_DemonHunter_SpikeTrap: of Spines
- Skill_DemonHunter_Strafe: of Prowess
- Skill_Monk_CripplingWave: of Breaking
- Skill_Monk_TempestRush: of Reflex
- Skill_Monk_DeadlyReach: of Lunging
- Skill_Monk_ExplodingPalm: of Bursting
- Skill_Monk_FistsofThunder: of the Monsoon
- Skill_Monk_LashingTailKick: of the Scorpion
- Skill_Monk_SweepingWind : of the Wind
- Skill_Monk_WaveofLight: of Radiance
- Skill_Monk_Wayof100Fists: of Pummeling
- Skill_WitchDoctor_AcidCloud: of Corrosion
- Skill_WitchDoctor_CorpseSpiders: of the Black Widow
- Skill_WitchDoctor_Firebats: of the Deep
- Skill_WitchDoctor_FireBomb: of Blazing
- Skill_WitchDoctor_Haunt: of the Wraith
- Skill_WitchDoctor_LocustSwarm: of Pestilence
- Skill_WitchDoctor_PlagueofToads: of the Jungle
- Skill_WitchDoctor_PoisonDart: of Stinging
- Skill_WitchDoctor_SpiritBarrage: of Phantoms
- Skill_WitchDoctor_ZombieDogs: of Domination
- Skill_WitchDoctor_WallofZombies: of the Lost
- Skill_WitchDoctor_ZombieCharger: of Blind Rage
- Skill_Wizard_ArcaneOrb: of Spheres
- Skill_Wizard_ArcaneTorrent: of Shooting Stars
- Skill_Wizard_Blizzard: of Hail
- Skill_Wizard_ShockPulse: of Ruin
- Skill_Wizard_Disintegrate: of Entropy
- Skill_Wizard_Electrocute: of Striking
- Skill_Wizard_EnergyTwister: of Wild Magic
- Skill_Wizard_ExplosiveBlast: of Detonation
- Skill_Wizard_Hydra: of the Myriad
- Skill_Wizard_MagicMissile: of Evocation
- Skill_Wizard_Meteor: of Comets
- Skill_Wizard_RayofFrost: of Chill
- Skill_Wizard_SpectralBlade: of Slashing
Official Patch 10 Notes The Official Patch 10 notes have been posted
Official
Blizzard Quote:
General
A number of significant changes have been made to key aspects of Diablo III in this patch. To learn more about these changes and why they were made, please be sure to read the "System Changes" blog, written by Jay Wilson.- All characters have been wiped. Please note that this wipe will also affect gold, achievements, items, followers, and artisans.
- The Battle.net Balance for all beta participants has been reset to 50 Beta Bucks
- Core character attributes have been reworked significantly
- Attack, Defense, and Precision have been removed
- Dexterity, Intellect, Strength, and Vitality have been
added:
- Dexterity
- +Demon Hunter damage
- +Monk damage
- +Dodge (for all classes)
- Intellect
- +Witch Doctor damage
- +Wizard damage
- +Health from globes (for all classes)
- Strength
- +Barbarian damage
- +Armor (for all classes)
- Vitality
- +Health (for all classes)
- Dexterity
- Armor will now supplement Defense, as well as provide +Physical resist
- +Chance to Crit has been added as an item affix
- Player Life per Vitality has been changed:
- Players will now start out with 10 Life per Vitality at level 1
- Nephalem Altars have been removed and players can now swap
unlocked skills at any point during gameplay via the Skills list.
This will impose a 30-second cooldown on the newly-activated skill,
during which time the skill cannot be exchanged for another.
- Please note that the skills system is still considered a work-in-progress and will be undergoing additional changes in future patches. This iteration of the system is not final.
- Scrolls of Identification have been removed and players can now identify an item by right-clicking on the item's icon
- The Nephalem Cube has been removed and the salvage ability has been added to the Blacksmith artisan
- The Cauldron of Jordan has been removed
- Stone of Recall has been renamed to "Town Portal" and can now be accessed directly via the Skill bar UI
- The fifth quick slot button has been moved next to the Town Portal ability in the Skill bar. This slot will eventually be to dedicated to potions, but can currently be used as a normal slot.
- Skills will now display simplified tooltips by default
- To view Advanced tooltips, press and hold the CTRL key when hovering over skill icons
- The duration of the global chill effect granted by cold damage has be increased from 0.4 seconds to 0.6 seconds
- Achievements have been re-enabled
Classes
- Barbarian
- Active Skills
- Ground Stomp
- Damage increased from 70% to 110%
- Ignore Pain
- Cooldown reduced from 60 seconds to 30 seconds
- Duration reduced from 5 seconds to 3 seconds
- Leap Attack
- Damage increased from 70% to 100%
- Revenge
- Damage increased from 150% to 220%
- Ground Stomp
- Passive Skills
- Nerves of Steel
- Now increases Armor by 25% of your Vitality
- Nerves of Steel
- Active Skills
- Monk
- Active Skills
- Blinding Flash
- No longer breaks on damage
- Duration reduced from 5 seconds to 3 seconds
- Blinding Flash
- Active Skills
- Wizard
- Active Skills
- Frost Nova
- Damage reduced from 65% to 50%
- Ice Armor
- No longer increases your Armor
- Wave of Force
- Damage increased from 205% to 350%
- Frost Nova
- Passive Skills
- Temporal Flux
- Slow amount increased from 24% to 30%
- Temporal Flux
- Active Skills
Crafting
- General
- Leveling artisans in Normal difficulty now only requires gold
- Salvaging
- Common (white) items can no longer be salvaged and common crafting materials have been removed in all difficulty levels
- Salvaging a Magic (blue) item will always give you a Magic material, as well as a chance to receive a Rare (yellow) or Legendary (orange) material
- Salvaging a Rare item will always give you a Rare material and a Magic material, as well as a change to receive a Legendary material
- Salvaging a Legendary item will always give you a Legendary material, Rare material, and Magic material
Items
- General
- Attack, Defense, and Precision random affixes have been replaced with Dexterity, Strength, and Intellect
- The base damage on slower weapons has been increased. This is because we’re also increasing the potency of elemental damage properties, and elemental damage benefits faster weapons more than slower weapons.
- The drop rate of Magic items between level 1 and level 20 has been lowered. Single affix-Magic items are now introduced more slowly, and double affix-Magic items won’t appear until later in the game.
- Vendors
- Wandering Merchants now have a 50% change to sell a limited stock Rare item of any type
- Amulets have been moved from the Collector to the Fence
Monsters
- Electrified monsters no longer spew lightning on death
- Arcane Enchanted monsters no longer cast an extra arcane beam on death
Bug Fixes
- Players should no longer be disconnected from Battle.net when moving a stack of 0 items to the their Skill action bar
- Rapidly moving around items in a character’s inventory should no longer cause those items to become unresponsive
- Items that display full durability, but are still considered slightly damaged should now be able to be posted on the Auction House
- Monsters that are killed should now always properly play their death animation rather than remain standing
Patch 10 - Unofficial Changes
Diablo Fans Home Page News 24 Jan 2012, 1:38 am CET
Patch 10 - Unofficial Class Changes Below we have the unofficial class changes coming with patch 10. We will be updating this post with a lot more in the hours to come as well was the official notes once posted. If you see anything that looks odd, point them out in the comments.
Quote
Nerves Of Steel: Your
DefenseArmor is increased by 25% of your Vitality.
Tough as Nails: Increases
armorArmor by 100%. / Thorns damage dealt increased by 100%.
War Cry: Generate: 30 Fury /
Cooldown: 30 seconds / Unleash a rallying cry to increase
the armor ofArmor for you and all allies within 30 yards by 100% for 60 seconds.- Alabaster: Increases maximum Life by 16% and
regenerates
122890 Life per second while affected by War Cry.
- Alabaster: Increases maximum Life by 16% and
regenerates
Ground Stomp: Shake the
ground to inflict 70110% weapon damage to all enemies within 12 yards and stun them for 3 seconds.- Crimson: Increase damage to
136214% weapon damage.
- Crimson: Increase damage to
Ignore Pain: Cooldown:
6030 seconds / Reduces all damage taken by 65% for53 seconds.- Indigo: Increases duration to
108 seconds. - Golden: When activated, knock back all enemies
within 8 yards and deal 50% weapon damage to them. Also reduces
cooldown time to
4010 seconds.
- Indigo: Increases duration to
Ancient Spear: Throw a
spear with a maximum range of 45 yards, pulling an enemy back to
the barbarian, slowing movement speed and dealing
130188% weapon damage.- Alabaster: Enemies hit with Ancient Spear will
be tossed in the opposite direction and damage is increased to
130188% weapon damage.
- Alabaster: Enemies hit with Ancient Spear will
be tossed in the opposite direction and damage is increased to
Furious Charge: Rush
forward to inflict 100190% weapon damage to enemies at the destination and60190% damage to enemies along the path of the charge.- Crimson: Increase damage at the destination to
234445% weapon damage.
- Crimson: Increase damage at the destination to
Wrath of the
Berserker: Cost: 50 Fury / Cooldown: 120 seconds/ Enter a berserker rage which raises several attributes for 15 seconds. / Critical Hit: 10% / Attack Speed: 45% / Dodge Chance: 20% / Movement Speed: 20%
Earthquake: Shake the ground
violently dealing 2400% weapon damage followed by an additional150250% weapon damage over 8 seconds to all enemies within 18 yards.
Leap Attack: You leap into
the air to inflict 70100% weapon damage to all enemies within 8 yards of the destination.- Obsidian: Jump into the air with such great
force that enemies within 7.5 yards of the origin of the jump take
182260% weapon damage.
- Obsidian: Jump into the air with such great
force that enemies within 7.5 yards of the origin of the jump take
Revenge: Inflict
150220% weapon damage to all enemies within 11 yards and gain 5% of your maximum Life for each enemy hit.- Crimson: Increase damage to
234343% weapon damage.
- Crimson: Increase damage to
Overpower: Cooldown: 15
seconds / Deal 150260% weapon damage to all targets within 9 yards. If Overpower critical hits, the cooldownon itis automatically reset./ Cooldown: 15 seconds
Sentry: Drop a turret on the
ground. The turret begins firing at nearby enemies for 40%% weapon
damage. Lasts 3620 seconds
Rain of Vengeance:
Fire a massive volley of arrows around you. Fires 1 waves of arrows
that strike for 190385% weapon damage.- Crimson: Summon 20 Shadow Beasts to drop bombs
on nearby enemies, dealing
247500% weapon damage each. - Indigo: Launch a massive volley of guided
arrows that rain down on enemies for the next 12 seconds for
148300% weapon damage. - Obsidian: Summon a Shadow Beast that drops
grenades from the sky for 14 seconds dealing
142289% weapon damage. - Golden: A group of 9 Shadow Beasts plummet
from the sky at a targeted location dealing
296601% weapon damage and stunning enemies for 2 seconds. - Alabaster: Summon a wave of 11 Shadow Beasts
to tear across the ground, knocking back enemies and dealing
247500% weapon damage.
- Crimson: Summon 20 Shadow Beasts to drop bombs
on nearby enemies, dealing
Rapid Fire: Cost: 20 Hatred
initially, and an additional 10 Hatred while channeling / Rapidly
fire at 6 times your normal attack speed dealing 38for 228%% weapon damage as Physicalwith every shot.
Impale:
- Golden: Every use releases a burst of knives centered on you, dealing 104% weapon damage to all enemies within 10 yards.
Strafe: Cost:
1819 Hatredwhile channeling/ Shootat 4 times your normal attack speedat random nearby enemies for 140% weapon damage while moving at 65% of normal movement speed.Every shot deals 35% weapon damage.
Transcendence: Every point
of Spirit spent heals you for
16.2118.6 Life.
Seize the
Initiative: Your
DefenseArmor is increased by 25% of yourAttackDexterity.
Fists of Thunder:
Generate: 6 Spirit per attack / Unleash a series of extremely fast
punches that deal 100% weapon damage as Lightning. Every third hit
deals damage to all enemies in front of you and knocks them back a
short distance. Generates Spirit faster than other Spirit
Generators due to the high attack speed.
Breath of Heaven: Heal
increases to 12999490 -194914235 Life, and damage increased to 0 - 1 Holy damage.- Indigo: Increases the healing to
168912337 -253418505 Life.
- Indigo: Increases the healing to
Cyclone Strike:
- Obsidian: The initial cast will also heal you
and all allies within 24 yards for
292421352 Life.
- Obsidian: The initial cast will also heal you
and all allies within 24 yards for
Serenity: Cost: 10 Spirit /
Cooldown: 6045 seconds / You are enveloped in a protective shield that intercepts all incoming damage for 3 seconds and grants immunity to all control impairing effects.- Crimson: Heal yourself for
479134994 -584742705 Life when Serenity is activated.
- Crimson: Heal yourself for
Mantra of Healing:
Life regeneration increased to
81.2593.1 Life per second.- Crimson: Increases the Life regeneration
granted by Mantra of Healing to
82.2594.1 Life per second.
- Crimson: Increases the Life regeneration
granted by Mantra of Healing to
Mantra of
Conviction:
- Golden: You and your allies have up to a 30%
chance to be healed for
2441779 -3252372 Life when using melee attacks on an enemy under the effects of Mantra of Conviction.
- Golden: You and your allies have up to a 30%
chance to be healed for
Inner Sanctuary:
- Golden: You and all allies regenerate
105.6771.1 Life per second while inside the circle.
- Golden: You and all allies regenerate
Seven-Sided Strike:
Dash rapidly between many nearby enemies 7 times striking for
115160% weapon damage with every hit.- Crimson: Teleport to the target location for
the strike, and damage increases to
149208% weapon damage per hit.
- Crimson: Teleport to the target location for
the strike, and damage increases to
Blinding Flash: Blind
duration increased to 97 seconds.- Crimson: For
53 seconds after using Blinding Flash, all of your attacks are infused to deal 35% additional weapon damage as Holy - Golden: Increases the duration enemies are
blinded to
97 seconds.
- Crimson: For
Gruesome Feast: Whenever
you are healed by a health globe gain 10% of your maximum Mana and
10% AttackIntelligence for 10 seconds. TheAttackIntelligence bonus can stack up to 5 times
Blood Spatter: (old: Grave
Injustice): Whenever an enemy dies within 8 yards, regain 1% of
your maximum Life and Mana and the cooldown on all of your
abilities is reduced by 1 second. This range is extended by items
that increase your gold andpickup radius.
Hex:
- Golden: The Fetish Shaman will periodically
heal friendly targets for
11378304 Life.
- Golden: The Fetish Shaman will periodically
heal friendly targets for
Soul Harvest: Feed on the
life force of up to 5 nearby enemies within 15 yards. Gain 126
AttackIntelligence for each affected enemy. This effect lasts 30 seconds.- Crimson: Gain
3652669 Life for every affected enemy.
- Crimson: Gain
Sacrifice:
- Indigo: Gain
7715635 Life for each sacrificed dog.
- Indigo: Gain
Locust Swarm: Summon a
plague of locusts to assault enemies, dealing
60180% weapon damageper secondas Poisonforover 3 seconds. The locusts will jump to additional nearby targets.
Gargantuan:Summon a large
zombie follower to fight for you. The Gargantuan attacks for
3025% of your weapon damage as Physical damage with every swing.- Indigo: Gargantuan gains a Cleave ability
allowing its attacks to hit multiple targets for
5344% of your weapon damage as Physical. - Golden: The Gargantuan only lasts 15 seconds
but is also more powerful. The Gargantuan's fists burn with fire,
dealing an additional
11385% of your weapon damage as Fire and knocking enemies back with every hit.
- Indigo: Gargantuan gains a Cleave ability
allowing its attacks to hit multiple targets for
Fetish Army: Summon an army
of Fetish creatures to fight by your side for 20 seconds.
Dagger-wielding fetishes attack for
280% of your weapon damage as Physical.- Indigo: Adds 2 dagger-wielders to the army and
increases their damage to
340% of your weapon damage as Physical. - Obsidian: Adds 2 Fetish casters to the army.
The casters breathe fire that deals
320% of your weapon damage as Fire in a cone in front of them. - Alabaster: Adds 2 Hunter Fetishes to the army.
Hunter Fetishes shoot blowdarts at enemies dealing
380% of your weapon damage as Poison.
- Indigo: Adds 2 dagger-wielders to the army and
increases their damage to
Firebats:
- Obsidian: Enemies in the area are plagued.
Damage is slow at first, but can increase over time to a maximum of
162% weapon damage
per secondas Poison.
- Obsidian: Enemies in the area are plagued.
Damage is slow at first, but can increase over time to a maximum of
162% weapon damage
Wall of Zombies: A line
of zombies emerges from the ground attacking anybody standing
nearby for 0 - 02 physical damage per second for 5 seconds.
Temporal Flux: Whenever
you deal Arcane damage, enemies are slowed by
2430% for 2 seconds.
Illusionist: Whenever you
suffer more than 15% of your Life in a single hit, the
cooldowncooldowns onyourMirror Image and Teleportabilities isare automatically reset.
Galvanizing Ward:
Increases the duration of your Armor spells by 120 seconds. As long
as an Armor spell is active, you gain
122890 Life per second. / The following skills are improved: / *Energy Armor / *Ice Armor / *Storm Armor
Ice Armor: Surround yourself
in a barrier of ice that increases armor by
500%, causing 0 - 0 Cold damage to attackers, chilling them for 2 second(s). / Duration: 120 seconds- Golden: Whenever you are struck by a melee
attack
the bonus armor granted by Iceyour Armor is increased by5525% for 10 seconds. This effect can stack up to 3 times.
- Golden: Whenever you are struck by a melee
attack
Wave of Force: Increases
damage to 24 -24 physical damage.- Crimson: Increases damage to
266455% weapon damage as Physical, but reduces knockback. - Indigo: Enemies hit have a 70% chance to cause
a smaller Wave of Force that deals
102175% weapon damage as Physical and knocks back enemies caught in its wake. - Alabaster: Increases the distance enemies are knocked back, and stuns all affected enemies for 3.5 seconds.
- Crimson: Increases damage to
Frost Nova: An explosion of
ice freezes nearby enemies for 3 seconds and deals
6550% weapon damage as Cold.- Indigo: A frozen enemy that is killed has a
17% chance of exploding another Frost Nova dealing
3325% weapon damage as Cold. - Alabaster: If Frost Nova hits at least 5 targets, you gain 30% chance to critically hit for 12 seconds.
- Indigo: A frozen enemy that is killed has a
17% chance of exploding another Frost Nova dealing
Arcane Orb:
- Alabaster: The orb will pierce through targets, damaging any enemy it passes through, dealing 146% weapon damage as Arcane.
Diamond Skin: Increase
damage absorbed to 203014828 damage. / Cooldown: 15 seconds- Obsidian: Increase the maximum absorption
amount to
406129656 damage.
- Obsidian: Increase the maximum absorption
amount to
Hydra: Summon a multi-headed Hydra
for 15 seconds that attacks enemies with bolts of fire dealing
31.3% weapon damage as Fire per attack. You may only have one
Hydra active at a time.
- All runes re-worded to display that only one hydra may be active:
Blizzard: Call down shards of
ice to pelt an area dealing
6550% weapon damage per second as Cold for 3 seconds.- Indigo: Increase the size of the Blizzard to
cover 22 yards, and deal
5945% weapon damage per second as Cold.
- Indigo: Increase the size of the Blizzard to
cover 22 yards, and deal
Magic Missile:
- Indigo Rune is now named Split (use to be Fork):
Magic Weapon:
- Crimson: Melee attacks poison enemies, dealing
30% of weapon damage as Poison
forover 3 seconds.
- Crimson: Melee attacks poison enemies, dealing
30% of weapon damage as Poison
Ray of Frost: Increase
damage to 32 -32 Cold damage per second.- Crimson: Damage increases slowly over 1.5
seconds to inflict a maximum of
369212% weapon damage as Cold. - Obsidian: Increase enemy slow amount to 46%
for 7 seconds, but damage is reduced to
216124% weapon damage as Cold. - Alabaster: Enemies who die leave a patch of
ice on the ground that causes
10560% weapon damage as Cold to enemies moving through it over 3 seconds.
- Crimson: Damage increases slowly over 1.5
seconds to inflict a maximum of
Energy Armor: Focus your
energies, increasing your
DefenseArmor by 20% but lowers your maximum Arcane Power by 20. Lasts 120 seconds. / This is an Armor spell. Only one Armor spell can be active at a time.- Alabaster: Also increases your
Precisionchance to critical hit by256% while Energy Armor is active.
- Alabaster: Also increases your
- NEW PASSIVES
Black Ice: Cold damage
dealt to chilled and frozen targets is increased by 20%.
Paralysis: Lightning
damage dealt to enemies has up to a 5% chance to stun the target
for 2 seconds.
Diablo 3 Potion Update The old potions have got a graphic update (top), while five new potion graphics have been added (bottom).

Diablo 3 Korea Logo It looks like the Korea version of the Diablo 3 logo has been added.
Patch 10
Diablo Fans Home Page News 23 Jan 2012, 9:44 pm CET
Blizzard has begun implementing patch 10. The beta servers will be down until approximately 9 PST. Stay tuned for more updates, patch notes, and more.
Itemization Changes, Blue Posts, Sword of Justice Interview, Jay Wilson Speaks to Korea
Diablo Fans Home Page News 22 Jan 2012, 8:20 pm CET
Itemization Reduced? With the recent announcement of the system changes, a couple of users have voiced some concern with the changes to the core attributes. Many worry about the amount of itemization being reduced by the attributes affecting different stats now. Bashiok has commented to help further explain the ideology behind these changes and how the itemization is not reduced at all.
Official
Blizzard Quote:
Blue Posts
Official
Blizzard Quote:
IGN Interview with Aaron Williams IGN recently posted an interview they had with Aaron Williams, author of the Sword of Justice. In case you missed our interview with him, you can check it out here.
Quote
Jay Wilson Speaks to Korea Jay Wilson speaks to Korean gamers via YouTube about the long awaited Diablo 3.
Patch 10 Not This Week, Conference Call, Senior Game Producer Leaves, Blue Posts
Diablo Fans Home Page News 21 Jan 2012, 12:39 am CET
Update: Todays news has been added. Patch 10 Not This Week It looks like we will not be seeing patch 10 hit beta servers this week!
Official
Blizzard Quote:
Activision Blizzard Q4 Conference Call The date for the Q4 results conference has been posted. They will be having the call Feb 9th at 1:30 PST. Something to keep in mind, If they do plan to give any key information about the release, release dates usually come the week of the call, and not during the call. As always we will keep you updated with any information that comes from the conference.
Diablo 3 Senior Game Producer Leaves Steve Parker posted on twitter today saying he has left Blizzard. Blizzard has also opened up a new job listing to fill his shoes.
Quote
Blue Posts
Official
Blizzard Quote:
Patch 10 Not This Week
Diablo Fans Home Page News 21 Jan 2012, 12:39 am CET
Patch 10 Not This Week It looks like we will not be seeing patch 10 hit beta servers this week!
Official
Blizzard Quote:
System Changes
Diablo Fans Home Page News 19 Jan 2012, 6:25 pm CET
The anticipated System Changes have finally come in! Here's a quick summary of the changes:
- Scrolls of Identification are gone - players can now identify rares/legendary items without them.
- Button '5' is now dedicated to potions.
- The Mystic artisan has now been removed from the game.
- The Cauldron of Jordan and Nephalem have been removed.
- The Stone of Recall is now a button at the bottom and has been renamed "Town Portal".
- The Blacksmith is now responsible for salvaging players' items.
- Common (white colored) items are no longer salvageable.
- Character Attributes have been changed. See below for details.
- Character stats are now placed in the same place as the inventory panel and the old dedicated stats panel has been removed.
Official
Blizzard Quote:

- Strength
- Increases Barbarian damage
- Increases Armor
- Dexterity
- Increases Demon Hunter damage
- Increases Monk damage
- Increases Dodge
- Intellect
- Increases Wizard and Witch Doctor damage
- Increases Health gained from Health Globes
- Vitality
- Increases Max Health
Diablo III Beta Patch 10
Diablo 3 19 Jan 2012, 5:36 pm CET
Beta Patch 10 for Diablo III notes to be relased today, stay tuned for UPDATE Here is original quote from blizzard: We’re currently in the process of preparing the next beta patch for release and wanted to provide all beta testers with a heads-up that a character wipe will be included. Please note that, as with previous character wipes, this wipe will also affect gold, items, followers, and artisans. We’re hoping to release beta patch 10 before the weekend (potentially as soon as tomorrow evening), but we don’t yet have a precise ETA. We’ll provide more information as it becomes available, and patch notes will be posted once the patch is live. Thanks for your continued feedback and testing! From Jay Wilson: @Park_Spencer I don’t know what he was talking about. He drinks a lot of cough syrup. (jk it’ll be going up tomorrow) I’m excited for tomorrow. And scared. Excared? Nah, it’ll be fine.” Stay tuned for the Diablo III Beta Patch 10 tonight.
Patch 10 Coming Before Weekend Plus Character Wipe
Diablo Fans Home Page News 19 Jan 2012, 1:46 am CET
Beta patch 10 Before Weekend. Looks like we will be seeing the patch before this weekend if all goes well (as early as tomorrow). Keep in mind that all character data will be wiped with this patch.
Official
Blizzard Quote:
Patch 10 Soon, Article Tomorrow, Twitter Wave #4, Generated AH Items, Sword of Justice #2, Poison Dart
Diablo Fans Home Page News 19 Jan 2012, 1:46 am CET
Beta patch 10 Before Weekend and Character Wipe. Looks like we will be seeing the patch before this weekend if all goes well (as early as tomorrow). Keep in mind that all character data will be wiped with this patch.
Official
Blizzard Quote:
Systems Article Tomorrow
It looks like we will be getting the Article by Jay at some point tomorrow, we will post it as soon as its up!
Official
Blizzard Quote:
I don't know what he was talking about. He drinks a lot of cough syrup. (jk it'll be going up tomorrow)
Twitter Beta Wave #4 Make sure to check your emails today, as the fourth wave of the twitter invites have gone out to the winners!
Official
Blizzard Quote:
Generated AH Items Blizzard has told us in the past they will not be placing items up on the AH and that it will be fully player driven. Bashiok confirmed this once again today.
Official
Blizzard Quote:
Sword of Justice Issue #2 Sneak-Peak The second issue of the official Diablo comic is now available for purchase. Click on the image to read the whole page.
Quote
Witch Doctor - Poison Dart Runed Today, we would like to showcase the first looks at the Witch Doctors
Poison Dart ability with all
five runes. Disclaimer: Please keep in mind some effects or
graphics may be missing or not be working correctly!
Wizard Wave of Force Runed, Poll Recap, and Curse Weekly Update
Diablo Fans Home Page News 18 Jan 2012, 5:17 am CET
Wizard - Wave of Force Today, we would like to showcase the first looks at the Wizard's Wave of Force ability with all five runes. Disclaimer: Please keep in mind some effects or graphics may be missing or not be working correctly!
Poll Recap - What class will be on top for PvP? Continuing with out recap of the polls we highlighted, we would like to show the results of the "What class will be on top for PvP" poll. Blizzard has already said that 'perfect' balance will not be a goal of theirs. However, this does not mean PvP will be completely broken and one class will be able to kill the other four classes. But which one will stay on top? The majority of the voters tend to think the massive AoE destruction of the Wizard will best the rest. However, the melee abilities of both the Monk and the Barbarian will also be able to hold their own. It is really the Demon Hunter and the Witch Doctor that most users think will just not be able to defeat the other classes.
Beta Screenshots The ground lights up in our first screenshot of a
Wizard surrounded by a hored of
Ravenous Dead. Next, we
have some Wizard and Wizard action fighting against the unique
Lloigor the Crazed
after refusing his one gold bribe. Concluding, lightning surrounds
the Wizard in an after mass of destruction of
electrified champions.
Curse Weekly Roundup We all know Diablo is not the only game everyone out there is playing, especially considering the limited beta invites. So, we have this week's Curse Weekly Roundup to inform you guys on the happenings of some other games.
10 Character Limit, Runed Way of the Hundred Fists, Poll, Screenshots
Diablo Fans Home Page News 17 Jan 2012, 5:37 am CET
10 Character Limit Per Region Bashiok has shared with us the final plan for the amount of heroes you will be able to create per Battle.net account.
Official
Blizzard Quote:
Monk - Way of the Hundred Fists A premiere look at the Monk' s Way of the Hundred Fists ability runed. Disclaimer: Please keep in mind some effects or graphics may be missing or not be working correctly!
Poll Recap - Hardcore Vs Softcore Awhile ago we had highlighted some recent polls on DiabloFans. One of the more interesting polls was the debate between playing Softcore or Hardcore in Diablo III. Obviously, most players chose to play softcore given the numerous deaths most of us will face but there are a few daring players who want to risk it all with Hardcore. Whether or not Inferno changes their mind, at least upon death, players will still be able to view their slain heroes with their new Hall of the Dead feature.
Beta Screenshots In the first screenshot, we see a
Wizard using Arcane Orb to
obliterate some skeletons in his way. Next, we have a Wizard
fighting
Manglemaw, a unique Unburied
guarding the path to the King's Crown. Lastly, a
Monk is making fast work of
Headcleaver to save Deckard
Cain.
Beta Contest, Acid Cloud Runed, Blue Posts, Lore, and Screenshots
Diablo Fans Home Page News 16 Jan 2012, 6:43 am CET
Beta Contest - Round 4 BlizzardCS beta contest continues on to round 4. If you would still like a chance to win a beta key, make sure to get your submissions in soon.
Official
Blizzard Quote:
Witch Doctor - Acid Cloud Runed While some of you may have seen these already, we wanted to share with you the Witch Doctor's Acid Cloud runed. The Obsidian rune is not featured. Disclaimer: Please keep in mind some effects or graphics may be missing or not be working correctly!
Blue Posts Bashiok replied to a couple of questions asked on Twitter.
Official
Blizzard Quote:
Beta Screenshots In the first screenshot we have a
Wizard about to save the
Templar from a group of
Cultists. In the second screenshot, a
Monk is in the midst of a battle
against a rare monster with a Molten afffix, causing the pools of
fire on the floor that the Monk must avoid. Finally, we have a
Wizard fighting
Chancellor Eamon, the
spirit protecting King Leoric's Crown.
Diablo 3 approved in Korea, release now clear
Diablo 3 16 Jan 2012, 6:17 am CET
Diablo 3 has finally received the blessing of Korea’s game review board. On one condition: remove all real-money transactions from the game. I know some of you would like Blizzard to do that worldwide but no, it’s only a Korean thing (for now). There has been a ton of speculation that Blizzard was dragging their [...]
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